using System;
using Microsoft.Xna.Framework;

namespace GameFrameworkLibraly.Controls
{
    public class DraggingEndEventArgs : EventArgs
    {
        public Vector2 StartDraggingPosition { get; private set; }
        public Vector2 EndDraggingPosition { get; private set; }

        public DraggingEndEventArgs(Vector2 start, Vector2 end)
        {
            StartDraggingPosition = start;
            EndDraggingPosition = end;
        }
    }
}
